Analysis of existing animations (P1, P2, M1, D1)
P1: Explain the different techniques for animation
Claymation
image: https://www.aplusc.tv/assets/uploads/_sideHalfImage/Morph.jpg
image: https://pbblogassets.s3.amazonaws.com/uploads/2020/12/04131851/Claymation.jpg
This method of animation is relatively new, with the first feature-length film, 'Chicken Run' coming out in 2000. The release of this film generated a lot of buzz as audiences saw the work and effort going into this new style of animation, the style was viewed as an art form and highly regarded by audiences. Interestingly, while this was the first feature-length film of Claymation to be released, there was a short film released in 1926 which also used this. 'Long live the bull' was a 15-minute short film that entirely consisted of Claymation and told the story of a man fighting a bull to win over the affections of a lady. In 1972 Aardman Animations created clay-based segments for TV shows and music videos to help gain exposure for the animation art form, this helped other filmmakers make a name for themselves and create more for the industry. This began the development of Claymation and helped evolve the style into what we see today in long feature films and TV programs such as; 'Coraline' and 'Pingu'.The most famous Claymation is 'Wallace and Gromit' which was created by Nick Park, from Aardman animation. The franchise consists of 4 short films and one feature-length film which was released in 2005. This use of Claymation was produced for entertainment purposes, allowing audiences to escape into an alternate reality in which the world was made up entirely of clay. 'Wallace and Gromit' used Claymation in a highly effective way, using modelling clay on an armature skeleton, to create the entire world with the exception of the characters' eyes which are made using beads- this form of animation allows animators to bring an inanimate object to life and successfully entertain audiences.
However, while this method is highly effective and impressive, it takes hours of meticulous planning and a large number of staff including artists and designers to create each element of the film. This can be costly and very time-consuming for all involved and is therefore the reason this type of animation style is less commonly used in the industry.
Rotoscoping
image: https://theclippingpathservice.com/wp-content/uploads/2019/12/Rotoscope-Effects-Painting.jpg
image: https://static.wikia.nocookie.net/toonami/images/7/7b/Superman1940s.jpg/revision/latest?cb=20130406174546
Now, rotoscoping can be performed digitally using new technologies such as 'Rotoshop' but when it was first used in 1906 by Max Fleisher, it was a lot more tedious. Max realised that by filming live-action shots of the movements he wanted to incorporate within his animation he could make the film more natural and smooth for viewers to watch. The first example of this was 'Koko the clown' which was actually a video of his brother Dave dancing around but was later projected for artists to trace the frames they needed for animation. Max wanted to keep this technique his own but when the patent expired other big companies began to use it and it has now grown to become one of the most popular animation styles to date, producing films such as 'Alice in wonderland' and 'A scanner darkly'.Fleisher studios went on to produce the original animated Superman series, these short animations utilised the rotoscope method and quickly grew popular with audiences. This short series was launched in 1941 during the golden age of animation and while the brothers' studio did not initially want to produce this series, they were offered an undeniable amount of funding and hence took on the project. The majority of this series was rotoscoped however certain actions had to be guess drawn by animators as humans were unable to perform the actions the character of superman had to, such as flying. Remarkably, this was overall effective and allowed the short to remain realistic and entertaining for audiences in the 1940s. Furthermore, the rotoscoping style is used to give natural motions to characters but provide a more fun experience for the audience- effectively bringing the comics they love to read, to life by providing the characters with realistic human gestures. This majorly effective method was very popular as it gave drawings a realness that could not be achieved by any other animation method at the time.
Original rotoscope character: Koko the clown (https://www.youtube.com/watch?v=yHraXOoY39U&ab_channel=KarlSebastianSollenhag)
On the other hand, this method can be time-consuming and boring for artists to carry out due to the close accuracy of detail they must pay attention to. The number of frames which must be drawn results in a great deal of staff having to be hired for the project in order to complete it for a deadline- pointing to the reason many of the products using this method are shorts. However, due to the advances in technology, many films can now be produced using this method by digitally performing the rotoscope animation technique.
P2: Describe the uses for digitised animation in the media
Children's animations:
image: https://yt3.googleusercontent.com/ytc/AL5GRJU0qi91lJ5UDF8OomiIcIXZdX-O21M1UVrh759SAA=s900-c-k-c0x00ffffff-no-rj
image: https://static.wikia.nocookie.net/lady-bug/images/a/af/Ladybug_and_Cat_themed_poster.jpg/revision/latest?cb=20150910171359
video: https://youtu.be/SOB0sa-dRsA
The series 'Miraculous: Tales of ladybug and cat noir' exists within the adventure genre as the main characters take on battles and quests throughout episodes. For instance, the protagonist 'Marionette' also known as 'Ladybug' must battle a different character in each episode who has been possessed by an evil 'Akuma' created by the villain, 'Hawk moth' to destroy Paris. The story is portrayed in an exciting and engaging way to ensure audiences remain interested in the storylines and therefore return for future episodes. Some elements which help the audience identify the genre are conventions such as rising tension, time restraints for a quest, and the props used such as gadgets and seemingly magical objects which assist the characters along the way.
I found a 2013 animation called 'Teen titans go!' that was popular from 2013-2020 as the 7 seasons of the show were released on cartoon network and later bought for streaming on Netflix and Prime video. The 7 season series was popular amongst a slightly older demographic of children, ranging from 9-15-year-olds- the target audience being suggested by the title 'Teen titans go!'. The show follows a group of abnormal teenagers who each possess a special power making them outcasts to the community but ultimately allowing them to work together to prevent evil from victory. Animation styles used within this show slightly advanced as the show grew more successful and therefore gained a heightened budget to produce the media product. However, the series always maintained a level of consistency by using line-drawing animation methods for the characters and the environments portrayed.
'Teen titans go!' falls under the superhero/ action genre due to the storylines depicted in each episode. Significantly, the series was based on another show called 'Teen titans' featuring the same cast of characters but opted for a more mature audience and therefore depicted more graphic themes/ content. The new spinoff 'Teen titans go!' was inspired by this show and saw the potential to expand the audience by adding some comedic storylines as well as removing any inappropriate content that might have been featured in the original show to allow a younger demographic to enjoy the series. The element of unordinary powers possessed by the characters on the show point to the superhero themes of the series and help the audience to easily identify this. In addition, bright colours, sound effects, and explosion bubbles are used within the animation to further illustrate the superhero/ action genre for audiences. The sound effects commonly used within this genre are onomatopoeia sounds such as bang, crash, whack, etc and this can be clearly identified throughout the series' battle scenes.
Adverts:
image: https://cached.imagescaler.hbpl.co.uk/resize/scaleHeight/815/cached.offlinehbpl.hbpl.co.uk/news/OMC/oasis1-20150630114022994.gif
video: https://youtu.be/x1PjAoyDqFE
video: https://youtu.be/ZNRSHr3b4uA
An advert released by 'M&M's' was able to use a combination of live footage and animation in order to gain audience interest and bring the products under the promotion to life. Interestingly, the chocolate company has a long history of using digital 3D animation in advertisements to capture the essence of their brand and remain memorable to audiences. Furthermore, the video adverts feature animated 'M&M's' saying witty dialogue often alongside celebrities who act as endorsers for the brand. The use of dialogue helps appeal to the older demographic within the target audience by using humour to fit into the comedy genre- making the advertisement a topic of conversation and thus reaching a wider audience. On the other hand, the animation feature, while it appeals to both, is primarily used to fascinate children within the younger demographic as it has been shown that animation and bright colours better captivate a their attention. The benefit of appealing to children is they are the primary target audience and are likely to pester their parents for the chocolate snack, resulting in higher success for the organisation. In addition to the dialogue, the facial expressions of both the animations and real cast members imply the comedic genre of the ad as they appear humorous to audiences.
The 'dairy milk aliens' campaign was released in Canada to promote the classic chocolate bar to a range of audiences. The advertisement featured digitally animated aliens within an also animated space setting, they were left a package of Cadbury dairy milk bars and upon eating them became much more joyful which was clearly depicted through the aliens' dancing and suddenly colourful antennas. Significantly, the fantasy genre of this ad would appeal to a young target audience as they would be enthralled by the foreign life form they see on screen. Furthermore, the use of upbeat music would trigger a positive response from audiences who might repeat the song over and over due to its catchy and memorable tune, widening audience reach and increasing exposure for the organisation. Finally, due to the animation approach taken for this advert, the brand was able to successfully portray the creamy texture and taste of their product to audiences as well as show viewers how they could react if they purchase a bar.
M1: Assess the suitability of animations for the target audience
Teen Titans Go!
image: https://i.kym-cdn.com/entries/icons/original/000/016/850/CartoonNetwork.jpg
image: https://i.pinimg.com/originals/28/bc/1d/28bc1d0c2420d7cea6238b1200b3b35f.png
Interestingly, the superhero/ action genre of 'Teen Titans Go!' was clearly presented and helped appeal to the target audience. The genre typically uses vibrant colours, secret identities and an urban setting for the media product to entice consumers and make the storylines more engaging for audiences. The children's show incorporated these elements to better appeal to their target audience and introduce a sense of mystery into the show through the secretive location of the superheroes' house in which they plan battles against evil. Moreover, each superhero and villain featured in the series has a somewhat secret identity portrayed through the costume design; characters' faces are somewhat hidden and their outfit is depicted as a conventional crime fighting suit to further connote the superhero genre. The characters all have unique names which might indicate they're not true to their real identities, this will resonate with children who have a wild imagination and instil the message that they can be whoever they want.
Significantly, the animation style used for 'Teen Titans Go!' is a 2D style of animation which features bright colours to better attract young kids. This style of animation is simple and therefore won't retract from the storyline, allowing viewers to better focus on the content. The 2D animation style can appeal to a wider range of audiences including the secondary audience of teens or parents who may watch the show with younger individuals- the simple style will appear unboastful and therefore help other audiences to better relate to characters and plots.
The primary target audience are children, due to the themes and characters portrayed. Interestingly, a diverse range of characters feature in the show representing a variety of ethnic and racial groups for a wider audience to relate to. The inclusion allows the show to appeal to a wider target audience while also teaching young children the important of inclusion to an extent, this might be subtle but parents will appreciate the representation presented. Additionally, 'Teen Titans Go!' features male and female characters to illustrate inclusion and offer a range of characters for viewers to relate to. While superhero shows are often male oriented, 'Teen Titans Go!' aims to appeal to a wider demographic and this can be well communicated through characters featured. For instance, the character 'Raven' typically wears a cloak but is made clear to be female, she is able to teleport herself and others using this part of her costume and therefore meets typical conventions of the genre. Raven's personality appears somewhat sarcastic and uninterested but deep down still wants to help which can be a good message for the target audience that no matter what you must fight for what's right. Finally, the duration of a typical episode would be 10 minutes to ensure the young target audience are able to focus throughout, young children have a shorter attention span and therefore episodes must remain short and engaging to better capture viewers' attention.
M&M's
image: https://offtherecordblog2017.files.wordpress.com/2019/08/mms-logo.jpg?w=1176
image: https://www.melospublishing.com/wp-content/uploads/2021/07/m-and-ms-eating-in-bed-large-10.jpeg
Significantly, the comedy genre of the ‘Eating in bed- ‘M&M’s’ advert is well represented for the target audience. The use of mature themes allows the advert to highlight the intended audience by using age appropriate humour for the array of viewers. The comedy genre typically uses wordplay and uncomfortable situations in order to trigger the desired laughable response, this can be seen in the ‘M&M’s’ advert as the scene depicted is evidently awkward making the final dialogue funnier as it cuts the tension with humour. The 3D style of animation helps bring the product to life in a simple yet realistic way so audiences can somewhat relate to each ‘M&M’ character throughout campaign as they feature again. ‘M&M’s’ use these characters across all adverts and each one has a different personality which it’s known for, therefore providing a sense of relatability for each coloured ‘M&M’. For instance, the yellow ‘M&M’ is known for being slow and an ‘oblivious goofball’ according to ‘wordpress.com’ which allows the end dialogue to heighten the appearance of humour. The yellow ‘M&M’ might come across as a relatable character as he has moments in which he appears dumb or slow which many adults might relate to, this helps audiences to accept this side of themselves and feel unashamed.
The ‘M&M’s’ advertisement seen above appeals to the lower/middle class due to the price point of the product, this has been somewhat mirrored in the ad to help audiences recognise themselves as the desired consumer. Moreover, the upper class are unlikely to purchase this product as they might feel it is beneath them and therefore only buy from high end snack companies such as ‘Hotel chocolat’ as they are more willing to spend extra for a higher quality product. This ad is targeted toward no specific gender or race as implied by the range of characters who appear in the scene- both a male and female perspective is given to audiences through the inclusion of the man and women. Interestingly, this advert could be subject to backlash however due to the stereotyped affair which is believed to take place in the first half of the advertisement- women might feel this is an unfair representation and therefore take offense to the implications. However, this is quickly resolved in the second half of the advert and should hence not receive any negative responses. Furthermore, a range of racial and ethnic groups can be enticed by this advert as the two live action cast members are white but the animated characters could represent any group and therefore appeal to a wider range of audiences. Lastly, the 20 second duration of this ad will allow ‘M&M’s’ to wholly engage the reader in the storyline and promotional product thus making it more memorable. The short storyline isn’t over complicated and can therefore be discussed further with friends to help grow the success of the campaign.
D1: Compare the different styles of animations across global cultures
Production I.G: Japan
image: https://cdn.myanimelist.net/images/company/10.png
image: https://i2.wp.com/www.animefeminist.com/wp-content/uploads/2020/08/Screen-Shot-2020-08-21-at-6.16.24-PM.png?fit=810%2C390&ssl=1
image: https://i.ibb.co/Dgqv4DG/vampire-in-the-garden-610196076-large.jpg
image: https://static.wikia.nocookie.net/legendsofthemultiuniverse/images/6/6f/Street-deunan.jpg/revision/latest/scale-to-width-down/400?cb=20171205185257
Environments
Themes
Narrative
The narratives portrayed in Production I.G films/ shows are often structured chronologically and commonly feature a lesson/ moral for the story. The often taught lessons feature themes such as freedom, peace, and courage as these are important to instil in a young target for them to learn. For instance, the feature film 'Blood- C: The Last Dark' begins as young people become more restricted by government rules which prohibit regular internet use and walking the streets past 9PM. A group dedicated to finding the truth about the ruler of Tokyo must face great obstacle to expose him, showing true courage whilst fighting for peace.
Characters
Deunan is a female American agent who's classic anime appearance depicts her as a Caucasian. The character has short blonde hair, large green manga style eyes and a small nose which is typical for anime conventions. The animation style used in this short series is 2D animation to allow the show to fit typical conventions of the genre and gain mass appeal within the target audience who primarily prefer this art style. Furthermore, it would be difficult to portray the manga style using other forms of animation.
Illumination Entertainment: America
image: https://static.wikia.nocookie.net/secretlifeofpets/images/9/9b/Illumination-Entertainment-545-post.jpg/revision/latest?cb=20161127183901
image: https://static.wikia.nocookie.net/rise-of-the-brave-tangled-dragons/images/0/00/Lorax-disneyscreencaps_com-2077.jpg/revision/latest?cb=20160806072816
image: https://media.npr.org/assets/artslife/movies/2010/07/despicable-me/carell-rollercoaster_wide-45af71caed6d17f08b9d5c69c7ed39b291de9986-s1100-c50.jpg
image: https://static.wikia.nocookie.net/p__/images/1/17/Max_dog.png/revision/latest?cb=20170226024847&path-prefix=protagonist
Environments
Themes
Narrative
The narratives highlighted throughout Illumination Entertainment productions generally follow Todorov's cyclical structure in which the film begins at a state of equilibrium but is soon disrupted only for the characters to resolve it in order to produce a satisfying ending. Each film follows a strict structure such as this to ensure the target audience's attention is captured, the young demographic requires routine and structure so by following the same story layout it allows them to maintain an interest within the films produce by Illumination Entertainment. Furthermore, this indicates the likelihood that a secondary audience of an older group might not remain interested and committed to the films as they will soon grow too predictable, thus becoming boring for this group. An example of this structure is used in the film 'Sing' when a koala named 'Buster Moon' tries to save his crumbling theatre with a singing competition. The film begins with a steady state of equilibrium although the main character wishes for more, but when the theatre falls to pieces the show must go on in order to restore and rebuild the theatre to its former glory.
Characters
Max is a small terrier dog with a blue collar and big brown eyes. The 3D animation style allows viewers to see textures and fine details which allow him to appear more realistic and thus loveable to the audience.
Additionally, environments and colour palettes used are made for a child's gaze in America. The environments often feature real world settings but use a magical or exaggerated form of the real place in order to better appeal to young audiences. However, the settings and environments portrayed in Japanese animation are usually more true to reality and attempt to help audiences notice a familiar environment so they can better relate to the show/ film.
Finally, the two countries use the same character theory in their animations to help the narratives progress. The American animators use characters referring to Propp's theory however the animation method used is computer based and therefore looks more textured and 'cartoony' than the Japanese style. This uses manga art styles to produce anime styles on screen and therefore appear more simple and maintain conventions for audiences.
Ultimately animation largely differs around the globe and therefore gives audiences different ideas of what animation looks like. All styles are unique to their own country and personal artistic style but advancements in technology have allowed audiences to be exposed to different styles, making anime much more popular in countries such as America and the UK.



















Comments
Post a Comment